4.2.1 Creating and Editing Symbols
-A Symbol is a graphic, button, or movie clip that you create once in the flash pro authoring environment.
-A Symbol can include artwork that you import from another application.
-An Instance is a copy of a symbol located on the stage or nested inside another symbol.
4.2.2 Types of symbols
-Each symbol has unique Timeline and stage, complete with layers.
-Use graphic symbols for static images and to create reusable pieces of animation tat are tied to the main timeline.
-Use button symbols to create interactive buttons that respond to mouse clicks, rollovers, or other actions.
-Use movie clip symbols to create reusable pieces of animation.
4.2.3 Create symbols
-You can create symbols from selected objects on the stage, create an empty symbol and make or import the content in symbol-editing mode, and create font symbols in Flash Pro.
-Using symbols that contain animation lets you create Flash Pro applications with a lot of movement while minimizing file size.
4.2.4 Convert selected elements to a symbol
1.Select an element or several elements on the stage. Do one of the following:
-Select Modify > Convert to symbol.
-Drag the selection to the library panel.
-Right-click (Windows) and select Convert to Symbol from the context menu.
2.In the Convert to symbol dialog box, type the name of the context menu.
3.Click in the registration grid to position the registration point for the symbol.
4.Click Ok.
4.2.5 Create an empty symbol
1. Do one of the following.
-Select Insert > New Symbol.
-Click the new symbol button at the lower left of the library panel.
-Select new symbol from library panel menu in the upper-right corner of the library panel.
2.In the create new symbol dialog box, type the name of the symbol and select the behaviour
3. Click ok.
4.4.6 Convert animation on the stage into a movie clip symbol.
1. On the main timeline, select every frame in every layer of the animation on the stage that you want to use.
2. Do one of the following to copy the frames.
3. Deselect your selection and make sure nothing on the stage is selected. Select Insert > New symbol.
4. Name the symbol. For Type, Select Movie Clip, then click Ok.
5. On the timeline, click frame 1 on layer1, and select Edit > Timeline > Paste Frmes
6.To return to document-editing mode, do one of the following:
-Click the Back button
-Select Edit > Edit Document.
-Click the screen name in the Edit bar above the Stage.
4.2.7 Duplicate symbols
-Duplicating a symbols lets you use an existing symbol as a starting point for creating a symbol.
4.2.8 Duplicate a symbol using the Library panel.
-Right-click or control-click, and select duplicate from the context menu.
-Selecting Duplicate from the Library Panel menu.
4.2.9 Duplicate a symbol by selecting an instance
1. Select an instance of the symbol on the stage.
2. Select Modify > Symbol > Duplicate Symbol.
4.2.11 Edit a symbol in place
1. Do one of the following:
-Double-click an instance of the symbol on the stage.
-Select an instance of the symbol on the stage and right-click or control-click,and select edit in place.
-Select an instance of the symbol on the stage, and select edit > edit in place.
2. Edit the symbol.
3.To change the registration point, drag the symbol on the stage. A cross hair indicates the locations of the registration point.
4.Click the close box in the upper-right corner or upper-left corner to close the new window, and click in the main document window to return to editing the main document.
4.3 Working with classic text
- Static text fields display text that doesn't change characters dynamically.
-Dynamic text fields display dynamically updating text, such as stock
-Input text fields allow users to enter text in forms or surveys.
No comments:
Post a Comment